![]() ![]() The game takes place on the tropical Isle Delfino, where Mario, Toadsworth, Princess Peach, and five Toads are taking a vacation. The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto Wada, and scored by Koji Kondo and Shinobu Tanaka. It is the second 3D game in the Super Mario series, following Super Mario 64 (1996). To me, it's far more fulfilling to spend 10-15 minutes traversing through some fantastic 3D platforming to get a star (and thus spend 20-30 hours getting all 120 stars) than it is to stumble upon a moon every 2 minutes randomly ground pounding spots and throwing my hat at shiny objects (and thus spend 30 hours getting 800 moons).Super Mario Sunshine is a 2002 platform game developed and published by Nintendo for the GameCube. I think I preferred Galaxy 2's balance between the regular gold stars (~120) and Easter Egg green stars (~120) to Odyssey's (which is probably maybe 60 traditional, platforming-based moons and like 750 Easter Egg hunt ones). The 120 green stars were essentially identical to Odyssey's "Easter Egg"-style moons. But I'd say that most of Odyssey was more like a virtual "Easter Egg Hunt" than typical 3D Mario gameplay. Thus, IMO, Galaxy 2 basically perfected 3D Mario level design and had a massive amount of unique levels (I think just shy of 50 Galaxies, many of which dramatically changed form between stars, producing something like 80+ unique levels). But there really weren't that many of these type of linear platforming segments in Odyssey. My favorite parts of Odyssey were the "missions" when you first entered new kingdoms, which had linear platforming sections and boss fights, very similar to most stars in Galaxy 2. I think Galaxy 2 struck a perfect balance between having fully 3D worlds with some small branching paths to explore and stellar linear level design. I really hope we get one.Īll fantastic games. I think that an Odyssey sequel, akin to what Galaxy 2 did to the Galaxy formula, would take the gameplay ideas even further and push the boundaries of what Mario is capable of on the Switch. I think Galaxy is more fun overall, but Odyssey is more rewarding in every other aspect. I want to be biased and say I loved it more than G2, but it's likely just bias from playing it recently. I think it would land in the same area as Galaxy 2 for me, but I need to replay Galaxy 2. I'm still trudging through the post game, but I adored this game. ![]() It nailed the small open world platforming aspect in a way that hasn't been done in a long time. I need to play it again to decide if I enjoy it more than Odyssey. Sure, it was really linear and some folks didn't like that, but it did linear REALLY well. It took the first game and really ran with the idea. I'd probably rank it right ahead of Sunshine. They could have taken a lot of ideas further than they did. Galaxy 1 was a great breath of fresh air, but it wasn't perfect. And the camera movement is the worst of any game in the main series. Personally, I think some of the level design is lacking compared to other entries. It added some more personality to the Mario world. Sunshine took the base of 64 and did something really unique with it. It's hard to say because it's been 20 years since I played 64 for the first time. But Odyssey and Galaxy 2 might have been more fun for me. In terms of legacy, level design, and personal attachment, it's #1 for me. This game will always be #1 in my heart, but I don't know if it's truly my favorite to play. ![]() However, it barely detracts from the game at all. But it does show it's age a bit in some areas, admittedly. I love all of them for different reasons.Ħ4 was my first real game. ![]()
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